On Tuesday morning, Gillian Crampton Smith discussed interactive design for museum.
She started by presenting what is interactive design, showing example of design of everyday objects. Things must “explain themselves”. Based on her own experience working with musems, she reviewed critically the different devices currently used in museum (audioguides, etc.) She explained that audioguides should not describe artefacts but more act like a “friend”, commenting the exhibit for you. As a good example, she presented the installation done in the Gold museum in Bogotà. One room in this museum is presenting the artefacts in circular way, like a stage in a very engaging way.
In a second example she discussed the case of the projection systems used in the London Transport Museum
What a Museum for ? Learning ? Crampton Smith argued that Museum are not just for learning, but should also, in some cases, generate enthusiasm, wonder, awe, curiosity, She also argued that not museum are the same.
She discussed the installation Luckybite at the Science Museum in London
.. and the Floating numbers installation at the Jewish Museum in Berlin
She presented the case of Lifeline table at The Churchill War Rooms (Small Studio USA), an interesting case of navigation interface allowing to go both in depth or to get a general overview.
A the National Gallery, an interaction system was used to example constable painting techniques
She presented the interesting interactive installation of the Cleveland Art Museum (Local Projects)
And the “Strike A Pose” installation